Let’s be real for a second—I’ve sunk more hours into Star Wars Jedi: Survivor than I care to admit, and even now in 2026, I still catch myself daydreaming about that insane planet-hopping adventure. Respawn took everything I loved about Fallen Order and cranked it to eleven: more lightsaber stances, Force powers that actually make me feel like a Jedi master, and level design that rewards you for poking around every dusty corner. But if there’s one moment that’s been living rent-free in my head since 2023, it’s that brief, heart-pounding chase on a speeder bike across Jedha. And honestly? That teaser is exactly why the third game needs to hand us the keys to our very own speeder from day one.

why-speeder-bikes-are-the-missing-puzzle-piece-for-star-wars-jedi-3-image-0

Now, I totally get why the speeder segment in Survivor was more of a cinematic thrill ride than an actual gameplay mechanic. Cal jumps on, the camera goes wild, and you’re frantically dodging scout troopers while Bode Akuna slips away like a greased-up Kowakian monkey-lizard. It felt like pure Return of the Jedi bliss, but it was on rails. Still, it planted a seed in my head: what if the next game goes full-throttle and gives us open-world speeder exploration? Imagine cruising through a sprawling desert landscape or weaving between giant trees on some uncharted moon, the wind howling in your ears as you steer with one hand and parry blaster bolts with the other. That’s the kind of Jedi power fantasy I need right now.

The thing is, the Jedi series has been slowly building toward this kind of freedom. Fallen Order had its clunky but charming wall runs and ziplines—very Uncharted-lite. Then Survivor came along and said, “Hold my blue milk.” Suddenly we had an air dash, an Ascension Cable grappling hook that makes you feel like Spider-Man in Jedi robes, and mounts that let us ride alien creatures across Koboh’s open plains. Stringing those traversal moves together into a seamless combo is still one of the most satisfying feelings in gaming. But after three years of replaying Survivor, I’m itching for something fresher. Those critter mounts are cool, but they’re slow and, let’s face it, kind of goofy. A customizable speeder bike? That’s the natural evolution.

What really sells me on this idea is how well it could blend with what the next game is likely doubling down on: bigger, more dynamic open-world zones. Jedha and Koboh proved Respawn can craft environments that feel alive and packed with secrets. Picture this: you’re investigating ancient Jedi ruins on a planet surface that stretches for miles, and instead of hoofing it on foot or calling a lumbering spamel, you hop on your trusty speeder. You could race across canyons, use ramps to launch into a mid-air Force pull, or even engage in high-speed duels with pursuing Inquisitors. It would add a completely new layer to combat and exploration, turning every distance between objective markers into an opportunity for improvisation.

Plus, think about the puzzle potential! We’ve already seen how Survivor used mounts to solve environmental puzzles—things like magnetically lifting crates or reaching higher ledges. A speeder bike with upgradeable features (say, a downward thruster to boost over gaps, or a grappling hook attachment) could make traversal puzzles feel fresh again. You might have to speed through a collapsing temple, weaving through debris while slicing obstacles with your lightsaber—all in real time, no cutscene tricks. And for the completionists among us, how satisfying would it be to find hidden speeder parts scattered across the galaxy, kit-bashing your own ride that reflects your playstyle? That’s the kind of meaningful customization I’d kill for.

Now, I’m not naive. Getting a speeder bike to feel responsive and fun in an open-world setting is a tall order. Survivor already has a few janky moments when you’re trying to line up a precise wall run, and adding high-speed vehicle physics could be a recipe for disaster if not tuned perfectly. But Respawn has proven they can polish a diamond with enough time. Star Wars Jedi 3 has been whispered about since Survivor’s credits rolled, and knowing the studio’s track record, they’re probably already in the trenches cooking up something wild. I’d put my credits on a release window around 2027 or 2028, which gives them plenty of time to make speeder traversal buttery smooth.

So here’s my open letter to the devs: you gave us a taste of speeder action, and now we’re hungry for the full course. Let us customize, race, and fight on these iconic bikes the way we’ve dreamed about since we were kids playing with Star Wars action figures. The Force is strong with this series, and with a little more risk-taking, a third entry could finally bridge the gap between being a great Jedi simulator and the ultimate galaxy-trotting adventure. Until then, I’ll be right here, rewatching that Jedha chase and polishing my lightsaber.