I still remember the first time I stepped into Pyloon's Saloon. It was 2023, and I was playing Star Wars Jedi: Survivor, hoping to find a quiet corner of the galaxy where Cal Kestis could breathe. Now, in 2026, I look back on that cantina with a mix of affection and frustration. The game was a big improvement over Star Wars Jedi: Fallen Order in almost every way — new lightsaber stances, larger Metroidvania levels, better collectibles — but one teased mechanic still hasn't reached its full potential: a real companion system.

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From the very beginning of the series, Respawn teased the idea of building a crew. In Fallen Order, I recruited BD-1, Cere, Greez, and eventually Merrin. Those moments were scripted, but they planted a seed. I wasn't just a lone Jedi; I was slowly assembling a found family aboard the Mantis. That theme matters to Star Wars, and it matters to me as a player.

Survivor pushed the idea further. Early on, I reunited with Greez in Pyloon's Saloon, and the game told me I could recruit characters from across the galaxy. I met a strange mix of wanderers, each with a distinct personality. Some added an aquarium, others a Holotactics table. It was charming. It was also shallow. Most recruits gave me little in return — a few lines of dialogue, a cosmetic change, maybe a tiny distraction. I wanted more.

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As a player, I don't need Star Wars Jedi to become a sprawling RPG like Mass Effect or Starfield. I don't need hundreds of romance options or a galaxy-sized dialogue wheel. But I do need the companions I recruit to feel like companions, not decorations. I want them to walk the halls of the Mantis. I want them to argue, joke, and grow. I want them to join me on missions and use their unique skills in combat, just as Merrin does when I venture to Jedha. That moment felt like a promise. The sequel should keep it.

Here is what I would love to see in a third Star Wars Jedi game:

  • 🧑‍🚀 Recruitment with purpose: Let me meet characters on different planets, learn their stories, and choose whether to bring them aboard. Not every recruit needs to be a fighter, but every recruit should change something.

  • 🛸 A living Mantis: Give companions daily routines, conversations, and conflicts. Let them react to Cal's choices and to each other. The ship should feel like a home, not a menu.

  • ⚔️ Field synergy: Allow me to call on a companion's ability during exploration or combat. Maybe a technician slices a door, a medic keeps me alive, or a scoundrel distracts enemies. Merrin's presence on Jedha proved this can work.

  • 📖 Personal arcs: Each companion should have a small story that unfolds across the game. I want to care about them beyond their utility. Found family only works if the family feels real.

  • 🎁 Meaningful rewards: Instead of just filling Pyloon's Saloon with cameos, let companions unlock new routes, training options, or side missions that matter.

Companion Feature What I Want to See
Recruitment Meet characters across the galaxy and invite them to the Mantis
Ship Life Companions roam the ship, talk, and form relationships
Combat Call on unique abilities like Merrin's magick on Jedha
Story Personal quests that tie into Cal's journey
Base Pyloon's Saloon grows, but with gameplay and narrative depth

The Star Wars Jedi series isn't a full RPG, and that's fine. Its strength is cinematic action, tight level design, and emotional bonds. A companion system would fit perfectly into that formula. It would also reinforce the series' core theme: even a Jedi needs a crew. Cal Kestis is at his best when he's not alone, and I want the next game to let me build that crew myself.

In 2026, I'm still waiting for the next chapter. Star Wars Jedi: Survivor is out now for PC, PS5, and Xbox Series X/S, and it remains a great game. But every time I return to Pyloon's Saloon, I feel the same itch. Respawn is only a few steps away from a truly memorable companion mechanic. I hope they take those steps. I hope the Mantis becomes more than a hub. I hope my found family gets to grow.

So yes, I'll keep asking. A Jedi Survivor sequel should give me companions who matter — not just names on a recruitment list, but allies who fight beside me, challenge me, and make the galaxy feel smaller in the best possible way. That's the Star Wars fantasy I'm still chasing.